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@ -6,7 +6,36 @@ A Character ROM Editor for the LS7 Computer, written in Python 3
![alt text](https://github.com/0xMAC8205/Character-Bitmap-Editor/assets/55045978/413ec10d-cec2-4d39-969c-e04246f455e8)
Being written in Python, this editor is multi-platform.
It's based on this program: https://www.min.at/prinz/o/software/pixelfont
It's inspired by this program: https://www.min.at/prinz/o/software/pixelfont,
since it's only available on Windows :(
# Exporting
The Program supports, exporting to an Assambler Include
(for the people whom may desire),
a C byte array or just a raw binary file (recommended).
The Converted binary file, will be 2k or 4k in size
(Depending on, if 8x8 or 8x16 mode is used)
# Customisation
You can customise the Editor. For example the
Draw Field size, Displaying a Grid, Allowing Cursor Dragging
You can configure your color theme in ($*RUNPATH*)/assets/settings/theme.txt,
or inject your custom add-ons.
(These changes only apply when opening another instance / restarting)
# Interfacing
**Matrix**:
You Select the Character to modify, just by clicking the Box or you can cursor around the matrix.
Here => Settings "Cursor Wrapping" might be helpfull
**Draw Field**:
You can hold the mousebutton and drag the cursor to draw (depending if Cursor Draw is enabled)
# .bmf file type
'.bmf' literally stands for 'Bit Map File'.
@ -14,20 +43,12 @@ It holds the drawn characterset as raw bytes.
Different from the "Raw Bytes" output file,
by having a small info header at the start,
but almost identical.
# Exporting
The Program supports, exporting to an Assambler Include
(for the people whom may desire),
a C byte array or just a raw binary file.
The Converted binary file, will be 2k or 4k in size
(Depending on, if 8x8 or 8x16 mode is used)
but almost identical. (But **Not** Compatible)
# Dependencies
> python3
> tkinter
* python3
* tkinter
* functools
# Known issues
* Drawn content getting applied, when exiting current cell