Update README.md
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README.md
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README.md
@ -6,7 +6,36 @@ A Character ROM Editor for the LS7 Computer, written in Python 3
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![alt text](https://github.com/0xMAC8205/Character-Bitmap-Editor/assets/55045978/413ec10d-cec2-4d39-969c-e04246f455e8)
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Being written in Python, this editor is multi-platform.
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It's based on this program: https://www.min.at/prinz/o/software/pixelfont
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It's inspired by this program: https://www.min.at/prinz/o/software/pixelfont,
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since it's only available on Windows :(
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# Exporting
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The Program supports, exporting to an Assambler Include
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(for the people whom may desire),
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a C byte array or just a raw binary file (recommended).
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The Converted binary file, will be 2k or 4k in size
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(Depending on, if 8x8 or 8x16 mode is used)
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# Customisation
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You can customise the Editor. For example the
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Draw Field size, Displaying a Grid, Allowing Cursor Dragging
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You can configure your color theme in ($*RUNPATH*)/assets/settings/theme.txt,
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or inject your custom add-ons.
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(These changes only apply when opening another instance / restarting)
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# Interfacing
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**Matrix**:
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You Select the Character to modify, just by clicking the Box or you can cursor around the matrix.
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Here => Settings "Cursor Wrapping" might be helpfull
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**Draw Field**:
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You can hold the mousebutton and drag the cursor to draw (depending if Cursor Draw is enabled)
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# .bmf file type
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'.bmf' literally stands for 'Bit Map File'.
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@ -14,20 +43,12 @@ It holds the drawn characterset as raw bytes.
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Different from the "Raw Bytes" output file,
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by having a small info header at the start,
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but almost identical.
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# Exporting
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The Program supports, exporting to an Assambler Include
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(for the people whom may desire),
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a C byte array or just a raw binary file.
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The Converted binary file, will be 2k or 4k in size
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(Depending on, if 8x8 or 8x16 mode is used)
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but almost identical. (But **Not** Compatible)
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# Dependencies
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> python3
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> tkinter
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* python3
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* tkinter
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* functools
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# Known issues
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* Drawn content getting applied, when exiting current cell
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