diff --git a/README.md b/README.md new file mode 100644 index 0000000..d6bec94 --- /dev/null +++ b/README.md @@ -0,0 +1,37 @@ +# Character-Bitmap-Editor +A Character ROM Editor for the LS7 Computer, written in Python 3 + + +# Overview +![alt text](https://github.com/0xMAC8205/Character-Bitmap-Editor/assets/55045978/413ec10d-cec2-4d39-969c-e04246f455e8) + +Being written in Python, this editor is multi-platform. +It's based on this program: https://www.min.at/prinz/o/software/pixelfont + +# .bmf file type +'.bmf' literally stands for 'Bit Map File'. +It holds the drawn characterset as raw bytes. + +Different from the "Raw Bytes" output file, +by having a small info header at the start, +but almost identical. + +# Exporting +The Program supports, exporting to an Assambler Include +(for the people whom may desire), +a C byte array or just a raw binary file. + +The Converted binary file, will be 2k or 4k in size +(Depending on, if 8x8 or 8x16 mode is used) + +# Dependencies +> python3 + +> tkinter + +# Known issues +* Drawn content getting applied, when exiting current cell +* Tooltips are buggy, with multiple instances open +* 8x16 Character exports don't work currently +* UI missalignment in MacOS +* Slow in MacOS (maybe Tkinter's fault)