# Character-Bitmap-Editor A Character ROM Editor for the LS7 Computer, written in Python 3 # Overview ![alt text](https://github.com/0xMAC8205/Character-Bitmap-Editor/assets/55045978/413ec10d-cec2-4d39-969c-e04246f455e8) Being written in Python, this editor is multi-platform. It's based on this program: https://www.min.at/prinz/o/software/pixelfont # .bmf file type '.bmf' literally stands for 'Bit Map File'. It holds the drawn characterset as raw bytes. Different from the "Raw Bytes" output file, by having a small info header at the start, but almost identical. # Exporting The Program supports, exporting to an Assambler Include (for the people whom may desire), a C byte array or just a raw binary file. The Converted binary file, will be 2k or 4k in size (Depending on, if 8x8 or 8x16 mode is used) # Dependencies > python3 > tkinter # Known issues * Drawn content getting applied, when exiting current cell * Tooltips are buggy, with multiple instances open * 8x16 Character exports don't work currently * UI missalignment in MacOS * Slow in MacOS (maybe Tkinter's fault)