# Character-Bitmap-Editor A Character ROM Editor for the LS7 Computer, written in Python 3 # Overview ![alt text](https://github.com/0xMAC8205/Character-Bitmap-Editor/assets/55045978/85435fa2-8c8e-4169-ae5d-2cc9a46e5995) Being written in Python, this editor is multi-platform. It's inspired by this program: https://www.min.at/prinz/o/software/pixelfont, since it's only available on Windows :( # Exporting The Program supports, exporting to an Assambler Include (for the people whom may desire), a C byte array or just a raw binary file (recommended). The Converted binary file, will be 2k or 4k in size (Depending on, if 8x8 or 8x16 mode is used) # Customisation You can customise the Editor. For example the Draw Field size, Displaying a Grid, Allowing Cursor Dragging You can configure your color theme in ($*RUNPATH*)/assets/settings/theme.txt, or inject your custom add-ons. (These changes only apply when opening another instance / restarting) # Interfacing **Matrix**: You Select the Character to modify, just by clicking the Box or you can cursor around the matrix. Here => Settings "Cursor Wrapping" might be helpfull **Draw Field**: You can hold the mousebutton and drag the cursor to draw (depending if Cursor Draw is enabled) # .bmf file type '.bmf' literally stands for 'Bit Map File'. It holds the drawn characterset as raw bytes. Different from the "Raw Bytes" output file, by having a small info header at the start, but almost identical. (But **Not** Compatible) # Dependencies * python3 * tkinter * functools # Known issues * Drawn content getting applied, when exiting current cell * Tooltips are buggy, with multiple instances open * 8x16 Character exports don't work currently * UI missalignment in MacOS * Slow in MacOS (maybe Tkinter's fault)