Added helper file for SDL window creation

This commit is contained in:
0xmac 2025-01-07 14:06:42 +01:00
parent 29e5bea5f5
commit 1884b56533

46
src/sdlinit.c Normal file
View File

@ -0,0 +1,46 @@
#include <SDL2/SDL.h>
#include "config.h"
static SDL_Window *window;
static SDL_Renderer *renderer;
static SDL_Texture *texture;
void initWindow(){
if (SDL_Init(SDL_INIT_VIDEO)){
printf("Could not init SDL: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
atexit(SDL_Quit);
window = SDL_CreateWindow("LS7 Emulator",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT, 0);
if (window == NULL){
printf("Fatal! Could not create SDL Window: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
renderer = SDL_CreateRenderer(window, -1, 2);
if (renderer == NULL){
printf("Fatal! Could not create SDL Renderer: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STREAMING,
SCREEN_WIDTH, SCREEN_HEIGHT);
if (texture == NULL){
printf("Fatal! Could not create SDL Texture: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
if (SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_NONE)){
printf("Fatal! Could not set SDL blend mode: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
}
void clearScreen(uint32_t pixels[], uint32_t color){
for (uint32_t i = 0; i < SDL_X_SIZE * SDL_Y_SIZE; i++) pixels[i] = color;
}