Reworked rendering system and added dynamic colors

This commit is contained in:
0xmac 2025-01-23 11:27:49 +01:00
parent 0b6a27a5ce
commit a640c1a764

View File

@ -1,5 +1,9 @@
#include <stdlib.h>
#include <stdint.h>
#include "config.h"
#define HIGHCOLOR 255
#define LOWCOLOR 96
extern float displayScale;
@ -13,24 +17,43 @@ uint8_t videoMode;
uint8_t videoA;
/* Private Variables */
static uint8_t videoRow;
static uint8_t videoValue;
static uint8_t videoColorValue;
static uint32_t videoColorIndex[] = {
0x000000FF,
0xFF0000FF,
0x00FF00FF,
0xFFFF00FF,
0x0000FFFF,
0xFF00FFFF,
0x00FFFFFF,
0xFFFFFFFF
};
static uint32_t videoColorIndex[16];
static uint8_t videoMemory[0x8000];
static uint32_t renderMemory[(SDL_X_SIZE * SDL_Y_SIZE)];
uint32_t renderMemory[(SDL_X_SIZE * SDL_Y_SIZE)];
void updatePalette(){
uint8_t accentColors = videoMode & 0b11101110;
for (uint8_t i = 0; i < 16; i++){
uint32_t rawColor =
((i & 0b1) ?
HIGHCOLOR - (i & 0x8 ? 0 : LOWCOLOR) : 0) << 24 |
(((i & 0b10) ?
HIGHCOLOR - (i & 0x8 ? 0 : LOWCOLOR) : 0) << 16) |
(((i & 0b100) ?
HIGHCOLOR - (i & 0x8 ? 0 : LOWCOLOR) : 0) << 8) |
0x000000FF;
videoColorIndex[i] = rawColor;
}
}
void initVideo(){
videoModified = 1;
videoMode = 0x01;
updatePalette();
/* Fill VRAM with random values, just for fun */
for (int i = 0; i < 0x8000; i++) videoMemory[i] = rand();
}
void writeVideo(){
videoMemory[videoX + (videoY * 128)] = videoA;
videoModified = 1;
@ -40,63 +63,55 @@ uint8_t readVideo(){
return videoMemory[videoX + (videoY * 128)];
}
void initVideo(){
videoModified = 1;
videoMode = 0x01;
void setPixels(uint8_t x, uint8_t y){
/* Check for Text or Graphics Mode */
if ((videoMode & 0x01) == 0){
/*
* Text Address Format
* 0bRRR1111AAAAAAAA
*
* R = row pins
* A = address
*/
for (int i = 0; i < 0x8000; i++) videoMemory[i] = rand();
/* Get text index value */
videoValue = videoMemory[(((y & 0xF8) >> 3) << 7) | x];
/* Index the value in font location */
videoValue = videoMemory[((y & 0x7) | 0b1111000) + (videoValue * 128)];
videoColorValue = videoMemory[(((y & 0xF8) >> 3) << 7) + (x | 0x40)];
}
else {
videoValue = videoMemory[(y * 128) + x];
videoColorValue = videoMemory[(y * 128) + (x | 0x40)];
}
// Snipping out the upper 8 colors
// videoColorValue &= 0x77;
for (uint8_t i = 0; i < 8; i++){
if (displayScale == 1){
renderMemory[(y * SDL_X_SIZE) + ((x * 8) + i)] = (videoValue & (128 >> i)) ? videoColorIndex[((videoColorValue & 0xF0) >> 4)] : videoColorIndex[(videoColorValue & 0x0F)];
} else {
for (uint8_t _x = 0; _x < displayScale; _x++){
for (uint8_t _y = 0; _y < displayScale; _y++){
renderMemory[(((y * (int)displayScale) + _y) * SDL_X_SIZE) + ((((x * (int)displayScale) * 8) + (i * (int)displayScale)) + _x)] = (videoValue & (128 >> i)) ? videoColorIndex[((videoColorValue & 0xF0) >> 4)] : videoColorIndex[(videoColorValue & 0x0F)];
}
}
}
}
}
void updateVideo(){
if (videoModified){
//sfVertexArray_clear(renderArray);
for (uint8_t y = 0; y < 255; y++){
videoRow = (int8_t)(y & 0x7);
for (uint16_t y = 0; y < 256; y++){
for (uint8_t x = 0; x < 48; x++){
if ((videoMode & 0x01) == 0){
/*
* Text Address Format
* 0bRRR1111AAAAAAAA
*
* R = row pins
* A = address
*/
// Get text index value
videoValue = videoMemory[(((y & 0xF8) >> 3) << 7) | x];
// Index the value in font location
videoValue = videoMemory[(videoRow | 0b1111000) + (videoValue * 128)];
videoColorValue = videoMemory[(((y & 0xF8) >> 3) << 7) + (x | 0x40)];
}
else {
videoValue = videoMemory[(y * 128) + x];
videoColorValue = videoMemory[(y * 128) + (x | 0x40)];
}
// Snipping out the upper 8 colors
videoColorValue &= 0x77;
for (uint8_t i = 0; i < 8; i++){
if (displayScale == 1){
renderMemory[(y * SDL_X_SIZE) + ((x * 8) + i)] = (videoValue & (128 >> i)) ? videoColorIndex[((videoColorValue & 0xF0) >> 4)] : videoColorIndex[(videoColorValue & 0x0F)];
} else {
for (uint8_t _x = 0; _x < displayScale; _x++){
for (uint8_t _y = 0; _y < displayScale; _y++){
renderMemory[(((y * (int)displayScale) + _y) * SDL_X_SIZE) + ((((x * (int)displayScale) * 8) + (i * (int)displayScale)) + _x)] = (videoValue & (128 >> i)) ? videoColorIndex[((videoColorValue & 0xF0) >> 4)] : videoColorIndex[(videoColorValue & 0x0F)];
}
}
}
}
setPixels(x, (uint8_t)y);
}
}
videoModified = 0;
}
}