Updated to support propper video scaling
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26
src/video.c
26
src/video.c
@ -6,6 +6,7 @@
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#define LOWCOLOR 96
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extern float displayScale;
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extern uint8_t randomize;
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/* Public Variables */
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int8_t videoModified;
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@ -50,8 +51,9 @@ void initVideo(){
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videoMode = 0x01;
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updatePalette();
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/* Fill VRAM with random values, just for fun */
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for (int i = 0; i < 0x8000; i++) videoMemory[i] = rand();
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if (randomize) {
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for (int i = 0; i < 0x8000; i++) videoMemory[i] = rand();
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}
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}
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void writeVideo(){
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@ -86,26 +88,16 @@ void setPixels(uint8_t x, uint8_t y){
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videoColorValue = videoMemory[(y * 128) + (x | 0x40)];
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}
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// Snipping out the upper 8 colors
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// videoColorValue &= 0x77;
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for (uint8_t i = 0; i < 8; i++){
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if (displayScale == 1){
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renderMemory[(y * SDL_X_SIZE) + ((x * 8) + i)] = (videoValue & (128 >> i)) ? videoColorIndex[((videoColorValue & 0xF0) >> 4)] : videoColorIndex[(videoColorValue & 0x0F)];
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} else {
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for (uint8_t _x = 0; _x < displayScale; _x++){
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for (uint8_t _y = 0; _y < displayScale; _y++){
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renderMemory[(((y * (int)displayScale) + _y) * SDL_X_SIZE) + ((((x * (int)displayScale) * 8) + (i * (int)displayScale)) + _x)] = (videoValue & (128 >> i)) ? videoColorIndex[((videoColorValue & 0xF0) >> 4)] : videoColorIndex[(videoColorValue & 0x0F)];
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}
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}
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}
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renderMemory[(y * SDL_X_SIZE) + ((x * 8) + i)] =
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(videoValue & (128 >> i)) ?
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videoColorIndex[((videoColorValue & 0xF0) >> 4)] :
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videoColorIndex[(videoColorValue & 0x0F)];
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}
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}
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void updateVideo(){
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if (videoModified){
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//sfVertexArray_clear(renderArray);
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if (videoModified){
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for (uint16_t y = 0; y < 256; y++){
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for (uint8_t x = 0; x < 48; x++){
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setPixels(x, (uint8_t)y);
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