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No commits in common. "e8b5503595e396e4ba3ee1036f7322a684c0a37a" and "ab3b0263241e03e2b1fd52ec90cc943a2b8043e5" have entirely different histories.
e8b5503595
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ab3b026324
3
Makefile
3
Makefile
@ -8,11 +8,10 @@ all: ls7emulator
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clean:
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clean:
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rm -rf bin/ls7emulator bin/
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rm -rf bin/ls7emulator bin/
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rm -rf src/*.o
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ls7emulator:
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ls7emulator:
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cd src
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cd src
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$(CC) main.c -o ls7emulator $(CFLAGS) -O2
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$(CC) ls7emulator.c -o ls7emulator $(CFLAGS) -O2
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rm ../bin -rf
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rm ../bin -rf
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mkdir ../bin
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mkdir ../bin
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@ -1,3 +1,8 @@
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#include <stdint.h>
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#include <SFML/System.h>
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#include <SFML/Graphics.h>
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#define NOP 0xEA /* CPU NoOp */
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#define NOP 0xEA /* CPU NoOp */
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#define PAGESIZE 0x1F /* Pagesize of extra addressing of devices */
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#define PAGESIZE 0x1F /* Pagesize of extra addressing of devices */
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#define VIDADDRS 0xBE00 /* Video Address */
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#define VIDADDRS 0xBE00 /* Video Address */
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@ -13,5 +18,3 @@
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#define CPUSPEED 4096 * 16
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#define CPUSPEED 4096 * 16
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static float displayScale = 2;
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@ -1,4 +1,6 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <SFML/Graphics/RenderWindow.h>
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#include <SFML/System.h>
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#include <SFML/System.h>
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#include <SFML/Graphics.h>
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#include <SFML/Graphics.h>
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#include <SFML/Window.h>
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#include <SFML/Window.h>
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@ -8,6 +8,7 @@
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#include <SFML/Graphics.h>
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#include <SFML/Graphics.h>
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#include <SFML/Window.h>
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#include <SFML/Window.h>
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#include "ls7emulator.h"
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#include "config.h"
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#include "config.h"
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#include "events.c"
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#include "events.c"
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#include "cpu.c"
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#include "cpu.c"
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@ -16,10 +17,6 @@
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#include "keyboard.c"
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#include "keyboard.c"
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sfVertexArray *renderArray;
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sfRenderWindow *window;
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sfRenderStates renderStates;
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void openFile(const char *inputFile){
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void openFile(const char *inputFile){
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FILE *file = fopen(inputFile, "rb");
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FILE *file = fopen(inputFile, "rb");
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13
src/ls7emulator.h
Normal file
13
src/ls7emulator.h
Normal file
@ -0,0 +1,13 @@
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#include <SFML/System.h>
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#include <SFML/Graphics.h>
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#include <stdint.h>
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/* Display Scale used for VertexArray */
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static float displayScale = 2;
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static sfVertexArray *renderArray;
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static sfRenderWindow *window;
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static sfRenderStates renderStates;
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@ -1,5 +1,7 @@
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#include <stdint.h>
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#include <stdint.h>
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#include "config.h"
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extern void scanKeyboard();
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extern void scanKeyboard();
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extern void writeVideo();
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extern void writeVideo();
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extern uint8_t readVideo();
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extern uint8_t readVideo();
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