LS7-Emulator/src/sdlinit.c
2025-01-30 09:17:09 +01:00

83 lines
2.6 KiB
C

#include <SDL2/SDL.h>
#include <SDL2/SDL_video.h>
#include "config.h"
#include "font.h"
extern float displayScale;
int WINMODE = 0;
static SDL_Window *window;
static SDL_Renderer *renderer;
static SDL_Texture *texture;
void initWindow(){
if (SDL_Init(SDL_INIT_VIDEO)){
printf("Could not init SDL: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
atexit(SDL_Quit);
window = SDL_CreateWindow("LS7 Emulator",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SDL_X_SIZE, SDL_Y_SIZE, WINMODE);
if (window == NULL){
printf("Fatal! Could not create SDL Window: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
renderer = SDL_CreateRenderer(window, -1, 2);
if (renderer == NULL){
printf("Fatal! Could not create SDL Renderer: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STREAMING,
SDL_X_SIZE, SDL_Y_SIZE);
if (texture == NULL){
printf("Fatal! Could not create SDL Texture: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
if (SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_NONE)){
printf("Fatal! Could not set SDL blend mode: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
}
void sdlResize(){
SDL_SetWindowSize(window, SDL_X_SIZE * displayScale, SDL_Y_SIZE * displayScale);
}
void clearScreen(uint32_t pixels[], uint32_t color){
for (uint32_t i = 0; i < SDL_X_SIZE * SDL_Y_SIZE; i++) pixels[i] = color;
}
#define CHARMARGIN 0
void drawString(const char* string, uint32_t pixels[], uint16_t screenXsize, uint32_t foreground, uint32_t background, uint16_t x, uint16_t y, uint8_t scale){
uint16_t xCount = x;
uint16_t yCount = y;
for (int i = 0; string[i]; i++){
if (string[i] > 31 && string[i] < 127){
for (int _x = 0; _x < FONT_WIDTH * scale; _x++){
if (xCount + _x >= screenXsize){
xCount = x;
yCount += (FONT_HEIGHT + CHARMARGIN) * scale;
}
for (int _y = 0; _y < FONT_HEIGHT * scale; _y++){
uint8_t value = typeface[((string[i] - 32) * FONT_HEIGHT) + (_y / scale)] & (128 >> (_x / scale));
if (value && foreground != 0) pixels[(( yCount + _y) * screenXsize) + (xCount + _x)] = foreground;
else if (!value && background != 0) pixels[(( yCount + _y) * screenXsize) + (xCount + _x)] = background;
}
}
xCount += (FONT_WIDTH + CHARMARGIN) * scale;
} else if (string[i] == '\n'){
xCount = x;
yCount += (FONT_HEIGHT + CHARMARGIN) * scale;
}
}
}