209 lines
4.4 KiB
ArmAsm
209 lines
4.4 KiB
ArmAsm
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video_write
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; Video Write (string)
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; String will be written from a Pointer,
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; without a new line at the end
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; Input:
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; X => LOW Memory Pointer
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; Y => HIGH Memory Pointer
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; Output: (none)
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rts
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video_write_static
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; Video Write Static (string)
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; String will be written wich follows after
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; the JSR call without a new line at the end
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; Input: (none)
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; Output: (none)
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rts
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video_writeline
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; Video Writeline (string)
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; Same as "video_write", except at
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; the end, a new line begins
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; Input:
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; X => LOW Memory Pointer
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; Y => HIGH Memory Pointer
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; Output: (none)
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rts
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video_writeline_static
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; Video Writeline Static (string)
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; Same as "video_write_static", except at
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; the end, a new line begins
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; Input: (none)
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; Output: (none)
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rts
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video_set_color
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; Video Set Color
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; Sets the color, of the content
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; that will be written, following
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; Input:
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; A => Color
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; Output: (none)
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rts
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video_set_foreground
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; Video Set Foreground
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; Sets the Foreground color
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; Input:
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; A => Color
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; Output: (none)
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rts
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video_set_background
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; Video Set Background
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; Sets the Background color
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; Input:
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; A => Color
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; Output: (none)
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rts
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video_read_line
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; Video Read Line
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; Loops, till the Return key is pressed
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; Output is stored in $300 => "Typebuffer"
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; Input: (none)
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; Output: (none)
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rts
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video_read_char
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; Video Read Char
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; Loops, till a Key is pressed
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; Input: (none)
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; Output:
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; A <= Pressed Key as Char
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rts
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video_set_cursor
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; Video Set Cursor
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; Sets the Cursor Location
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; Input:
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; X => X Coordinate
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; Y => Y Coordinate
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; Output: (none)
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rts
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video_get_cursor
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; Video Get Cursor
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; Gets the Cursor Location
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; Input: (none)
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; Output:
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; X <= X Coordinate
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; Y <= Y Coordinate
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rts
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video_return
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; Video Return
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; Sets the Cursor to it's line starting Position
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; and if nessesary, scrolls it up and prints the Start Text
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; Input: (none)
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; Output: (none)
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rts
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video_scroll
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; Video Scroll
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; Scrolls the screen in the given direction
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; Input:
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; A => Scroll Mode
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; Output: (none)
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; Syntax:
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; (MSB) 0bxxxx0000 (LSB)
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; ||||
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; |||+- 0 = Scroll LEFT 1 = Scroll RIGHT
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; |||
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; ||+-- 0 = Scroll UP 1 = Scroll DOWN
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; ||
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; |+--- 0 = Dispose content & replace gap with Empty cells
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; | 1 = Wrap around
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; |
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; +---- 0 = Scroll Text Video Buffer (Y 0 - 31) (4k)
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; 1 = Scroll Entire Video Buffer (Y 0 - 255) (32k)
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; I.E => 0x03 (0b00001011) => Scrolls Entire Videobuffer Right & Up and
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; Disposes "scrolled away" content. Fills gaps with empty cells
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rts
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video_clear
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; Video Clear
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; Clears the Screen blank, with the normal Color
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rts
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video_reset_color
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; Video Reset Color
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; Resets the Color to it's initial state
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; Input: (none)
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; Output: (none)
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rts
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video_reset
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; Video Reset
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; Resets the Video Display
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; to it's initial state, i.e
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; clears the screen, resets the Cursor etc...
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; Input: (none)
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; Output: (none)
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rts
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video_load_font
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