Added window resize function
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de0686edb7
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@ -1,7 +1,11 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_video.h>
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#include "config.h"
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#include "config.h"
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#include "font.h"
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#include "font.h"
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extern float displayScale;
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int WINMODE = 0;
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static SDL_Window *window;
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static SDL_Window *window;
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static SDL_Renderer *renderer;
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static SDL_Renderer *renderer;
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static SDL_Texture *texture;
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static SDL_Texture *texture;
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@ -16,7 +20,7 @@ void initWindow(){
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window = SDL_CreateWindow("LS7 Emulator",
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window = SDL_CreateWindow("LS7 Emulator",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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SCREEN_WIDTH, SCREEN_HEIGHT, 0);
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SDL_X_SIZE, SDL_Y_SIZE, WINMODE);
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if (window == NULL){
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if (window == NULL){
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printf("Fatal! Could not create SDL Window: %s\n", SDL_GetError());
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printf("Fatal! Could not create SDL Window: %s\n", SDL_GetError());
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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@ -30,7 +34,7 @@ void initWindow(){
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
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SDL_TEXTUREACCESS_STREAMING,
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SDL_TEXTUREACCESS_STREAMING,
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SCREEN_WIDTH, SCREEN_HEIGHT);
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SDL_X_SIZE, SDL_Y_SIZE);
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if (texture == NULL){
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if (texture == NULL){
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printf("Fatal! Could not create SDL Texture: %s\n", SDL_GetError());
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printf("Fatal! Could not create SDL Texture: %s\n", SDL_GetError());
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exit(EXIT_FAILURE);
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exit(EXIT_FAILURE);
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@ -42,6 +46,10 @@ void initWindow(){
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}
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}
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}
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}
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void sdlResize(){
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SDL_SetWindowSize(window, SDL_X_SIZE * displayScale, SDL_Y_SIZE * displayScale);
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}
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void clearScreen(uint32_t pixels[], uint32_t color){
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void clearScreen(uint32_t pixels[], uint32_t color){
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for (uint32_t i = 0; i < SDL_X_SIZE * SDL_Y_SIZE; i++) pixels[i] = color;
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for (uint32_t i = 0; i < SDL_X_SIZE * SDL_Y_SIZE; i++) pixels[i] = color;
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}
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}
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